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Author Topic: Megaman Battle Network Chrono X!  (Read 47337 times)

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December 20, 2010, 06:56:14 PM
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Offline giver336

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Megaman Battle Network Chrono X!
« on: December 20, 2010, 06:56:14 PM »
**Edited 1/3/2013



PLOT:
It's been a year since the Cybeasts threatened the peace of the world. Lan and his friends think life can't be better living in a quiet, peaceful net society. Deep inside, Lan wants to relive the days of defeating net criminals, and saving lives... Soon he will get his wish, because a dark secret is about to threaten the earth.
Many years ago, a beast was unleashed upon the Net.  This beast was eventually defeated by the duo none other than Lan and MegaMan.

A mysterious group named "Red Infinity" wants to resurrect the beast. Its members are gathering "Z Parts" from around the world. While Lan is at Sci Lab one day, a mysterious navi attacks and steals an old document from Sci Lab's computers... What could be in this old file that Red Infinity would want? What do the "Z Parts" have to do with the beast? What did this navi steal from MegaMan, crippling him at the scene of the battle? Stay tuned for more updates from MegaMan Battle Network - Chrono X to find out!

Note: X, Zero or any other non-Battle Network characters will NOT appear in the game. Same goes for Shooting Star MegaMan.

MegaMan Battle Network Chrono X is a fan-game by MegaDudes Production that aims to replicate the experience of Battle Network to perfection to deliver a theoretical Battle Network '7.' The story will continue from the adventures of Lan and will connect in some way to the Distant Finale as seen in Battle Network 6.  It is currently the most progressive Battle Network fan-game on the Internet. This project started in 2009 and has made enormous amounts of progress since.  We have downloadable demos to try.

Demo 4 Download  -- This contains the whole first two chapters of the game. This totals about 4-6 hours of playtime. Yes, the first two chapters. Enjoy.  You can try the game with a plug-in controller, too!

Demo 4.1 will feature online mode! Stay tuned!


Demo Requirements:
Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 9 or better
DirectX 9 compatible graphics card with at least 32MB (128mb recommended!) of video memory
Pentium 4 or equivalent processor
DirectX 9 compatible sound card
512 MB of memory or greater (1GB recommended!)
800x600 or greater screen resolution with 32-bit colors
100 MB of free space on HardDrive



Android Test Build for 2.2 and upwards -- This is not the two chapter demo, but a test of how the Android plays on certain devices. Give it a try today!

Android Requirements:
Android 2.2 & up, 256mb of RAM, armv6/armv7/mips CPU + 17mb of free space.

Find out more about our project at the following:

Project Website
Official Chrono X Facebook
Official Chrono X Twitter
Official YouTube Channel
DeviantArt Group
Chrono X FAQ

Screenshots: (jpg'd for security purposes)






Videos:

Demo 4 Release Event
http://youtu.be/itbCgrle6IU

CX's LiveEvent Video(29.12.2011)
http://youtu.be/EadxwhMBhfo

Short and bad-quality video of the ANDROID port(26.04.2012; Slightly outdated. The demo has smoother controls.)
http://www.youtube.com/watch?feature=pl ... 00BPsde3KI



=========================================================

If you would like to apply, please utilize the Contact Us section on our website, or post your Sprite Work (this is all we have need for, currently) on the forum.

December 20, 2010, 08:29:25 PM
Reply #1

Offline Korby

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Re: Megaman Battle Network Chrono X!
« Reply #1 on: December 20, 2010, 08:29:25 PM »
I was expecting something horrible coming in.
I was dumbstruck when I found I was wrong.
(slow clap)

December 20, 2010, 09:05:15 PM
Reply #2

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #2 on: December 20, 2010, 09:05:15 PM »
Quote from: "Korby"
I was expecting something horrible coming in.
I was dumbstruck when I found I was wrong.
(slow clap)

Haha, well thanks.  Our project is well polished compared to the other projects out there, so I can't blame anyone for having low expectations when a fanmade Battle Network game comes to mind.   Thanks for taking the time to look even still.

December 20, 2010, 09:40:01 PM
Reply #3

Offline Omnizoa

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Re: Megaman Battle Network Chrono X!
« Reply #3 on: December 20, 2010, 09:40:01 PM »
Looks very interesting, will have to check it out, thanks.  :)

December 20, 2010, 10:39:25 PM
Reply #4

Offline Phoba555

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Re: Megaman Battle Network Chrono X!
« Reply #4 on: December 20, 2010, 10:39:25 PM »
Oh, this game! I played it. Was cool.
I don't really have any suggestions to the game.
Can't wait for the next demo.

December 21, 2010, 10:44:31 PM
Reply #5

Offline KillerChair

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Re: Megaman Battle Network Chrono X!
« Reply #5 on: December 21, 2010, 10:44:31 PM »
Dawm! This is looking quite cool!
Im gonna download that soon. I am quite the battle network fan, And quite sad they stopped after 6... I was hoping for at least the amount classic megaman has gone to.
I know many people see star force as a sort of follower of the battle network series but i think its not. (though star force is quite awesome in some ways)

You really got my attention by posting this here ;) Keep up the work.

December 21, 2010, 11:54:27 PM
Reply #6

Offline MagnetMan497

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Re: Megaman Battle Network Chrono X!
« Reply #6 on: December 21, 2010, 11:54:27 PM »
This looks... super freaking awesome. Swell work.

December 22, 2010, 08:07:15 PM
Reply #7

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #7 on: December 22, 2010, 08:07:15 PM »
Quote from: "KillerChair"
Dawm! This is looking quite cool!
Im gonna download that soon. I am quite the battle network fan, And quite sad they stopped after 6... I was hoping for at least the amount classic megaman has gone to.
I know many people see star force as a sort of follower of the battle network series but i think its not. (though star force is quite awesome in some ways)

You really got my attention by posting this here ;) Keep up the work.


No problem, our team aims to make a BN7.  The point is to make it just how Capcom would make it.  Let me know how you like our demo!

Thanks for the positive feedback so far guys.  I'll keep you all posted

December 26, 2010, 01:08:00 PM
Reply #8

Offline KillerChair

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Re: Megaman Battle Network Chrono X!
« Reply #8 on: December 26, 2010, 01:08:00 PM »
Ive just played the demo and i must say it has the feeling it requires.

Though i'd like to add some suggestions.

Make the reflect shield (from the mets) stay just for half a second longer. Its just a bit to hard to time when to use it. The orignal games (wich had this chip) had it a bit longer than this.

I'd also like to see the shockwave chip reappear. (also the one from the mets)
Just because its an easy to use weapon that always works fine. (exept for VS ground breaking stuff ofcourse.)

Also i noticed a few bug's.

The cannon virus stopped aiming this once... i have no clue what could have caused that.

And the reflect chip doesnt always damage all the enemy's in the row you are using it in. As far as i know its supposed to blast an entire row and not just 1 enemy.

P.S. If you need someone to test your game and look for bug's... I could be your man ;)
I tend to think of all kinds of awesome combo moves in mmbn. where i notice what works and what doesnt.

December 26, 2010, 05:56:18 PM
Reply #9

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #9 on: December 26, 2010, 05:56:18 PM »
no worries, the bugs in demo3 have all been fixed.

December 26, 2010, 11:47:27 PM
Reply #10

Offline KillerChair

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Re: Megaman Battle Network Chrono X!
« Reply #10 on: December 26, 2010, 11:47:27 PM »
Ah ok... just thought i'd let you know ;)

December 27, 2010, 04:32:36 AM
Reply #11

Offline Mr. Sean Nelson

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Re: Megaman Battle Network Chrono X!
« Reply #11 on: December 27, 2010, 04:32:36 AM »
This looks very promising.
I am something of a newcomer to MMBN, and I have only played 1-3 in this past year. I am currently in the middle of 4.
Hopefully this will be complete once I finish with 6.
If there is one thing I have learned from MM8-bit DM, it is that one should not be too quick to underestimate fan-made games. :)

December 30, 2010, 04:53:06 AM
Reply #12

Offline Emmanuelf06

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Re: Megaman Battle Network Chrono X!
« Reply #12 on: December 30, 2010, 04:53:06 AM »
Hehe fun !

A fangame is always cool, but i hope, a day, capcom will do a new "4,5" xDDD

Yes it's just a dream.

Because, play with just Rockman is boring for me (except with soul or cross) D:

Your game looks very worked, i like! :D

January 14, 2011, 03:21:58 AM
Reply #13

Offline giver336

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Re: Megaman Battle Network Chrono X!
« Reply #13 on: January 14, 2011, 03:21:58 AM »
Hello guys, I am bringing you the latest news about the game.



This is a Netcafe.  What you see here is a subchip dealer and the coffee seller next to him



A fountain was added to this map. I think it adds a nice touch.



This is the second major dungeon of the game.  As you can see by the name in the lower right, it has 3 areas.



Oh look, a bathroom.  You don't see too many of those in Battle Network.

January 14, 2011, 12:22:22 PM
Reply #14

Offline KillerChair

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Re: Megaman Battle Network Chrono X!
« Reply #14 on: January 14, 2011, 12:22:22 PM »
Awesome :D