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Author Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d)  (Read 93583 times)

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August 25, 2011, 02:31:54 AM
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Offline Ukiyama

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Uki's Weaponry (UkiWeps v3c & MACS v1d)
« on: August 25, 2011, 02:31:54 AM »
This is the place where I do my decorate stuff.

This is the most recent weapon pack right here! Have fun!
Uki Weps is now officially v3c! Classes compatibility update!

Make sure to turn the 8bdm randomizer options on in order for the weapons and other objects to spawn!

https://allfearthesentinel.com/zandronum/download.php?file=ukiwepsv3c.pk3

If you have any suggestions please tell me :D

Changelog for the most recent version is here
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Special Thanks Section Below
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Hello... Is anyone here?.... Well if someone is listening... Heres a new mod! This mod is called Make a Class Simulator! Or MACS for short. Whats MACS? Look in the spoiler below!
https://allfearthesentinel.com/zandronum/download.php?file=macsv1d.pk3

(click to show/hide)

Changelog for the most recent version is here
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September 01, 2011, 01:32:34 AM
Reply #1

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #1 on: September 01, 2011, 01:32:34 AM »
Thanks to Cutmanmikes weapon template, I have made a weapon of my own. Its called the Energy Buster! This weapon is basically a piercing version of the Needle Cannon with wider spread Not anymore! Now it is a dual buster that has a pretty big spread. Great at close range, and the spread is handy for longer ranges to annoy anyone coming towards you.

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Now introducing.... THE GRAVITY WELL.... sort of.
I couldn't get it to suck people in but what the weapon does atm is when the person gets in the blast radius its real hard to get out. Great trap weapon and for running away due to slow movement and long lasting time. Don't run through it like its just some weak projectile though.... it will crush you down to size!

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Now this next weapon really isn't all that fancy, I seen a Megaman.exe class being made by SmashBroPlusB and i thought, "Hey there are some interesting weapons from the Battle Network franchise", so I decided to make the Cross Bomb as a weapon! I know the explosions are not from the Battle Network games but with only a white peach and black... don't think it will look so well so for it to be 8 bit.

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Looks like Megaman took a trip to Borderlands Pandora! He has brought a new weapon from there, the TK Wave! This weapon was one of the earliest weapons that was able to be acquired and it was a showing to people that not all weapons have to shoot straight to be fun! The TK wave is pretty much a shotgun with a "wavelike" projectile and is able to ricochet off of stuff once. 6 shots was its biggest standard clip, so it is also here.

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Alright this next one is also from Battle Network and some people really love this particular chip. Its Air Hockey! What it does is when it is on a flat floor, it bounces around like a puck does on a air hockey table. Considering the fact that in Battle Network, the place that battles were fought were flat, except holes(which the puck fell in), the puck also hates gravity here and will start bouncing to a slow halt not anymore it won't! So use it to have many projectiles bouncing around on the floor, tripping up opponents!

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We all know that Fake Man didn't have a weapon right? Well I decided to make a version of what it could have been (at least in this game). It is a Buster upgrade item like the Proto or the Bass buster. Bass's was the machine gun of the bunch, Proto was the hard single hitter with extra defense, Fake Man here is the sniper of the bunch with fast moving shots and decent damage. Now whats the downside to this, well if you haven't already looked at the pictures you can see he has a ammo bar. "WHAT ON A BUSTER UPGRADE THATS LIKE A DOWNGRADE!" is what most people would say, if it didn't reload every six shots (like a revolver). Consider that its big disadvantage with using that over other weapons. But it still holds up in combat. This is the weapon on the Dark Man and Fake Man weapon topic that I posted there too but I'm adding to my pack anyway for more variety.Now comes with a alt for reloading :D

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Alright so its time for a aoe weapon of unique proprtions!! Once again from Battle Network this chip always had some strategic use (mainly to keep it alive while it pummels its foes). Its time for Meteors! It summons the stick that floats wherever you put it and will summon many meteors to crash into the ground! It sounds op considering it lasts a long time but there is a catch, ANY shot including your own can destroy the stick where its stands, stopping the meteor rain. And it only has 2 uses before you gotta fill up, so you better hide your sticks!

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This next weapon is not from any game in particular so consider it a Ukiyama original :D The weapon is called the Electric Sapper! What it does is shoots many small electric balls that are short range and with low damage in a wide radius and whenever one hits a opponent, it comes back and heals you for the damage done! Due to this though the weapon drains its ammo really fast and its harder for it to refill without using your precious weapon tanks. So if you want some risky healing, this is for you!

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The next weapon here is not based on any Megaman game but is a unique idea in general for a weapon. It is the Wind Shield (lol pun). It is a Leaf Shield with the ammo of the Star Crash... wait is that a downgrade... yet again? Well yea for defensive purposes but it puts you in a low gravity state, for higher jumping! But what is even better is the actual throw of the shield... lets just say you don't want to be Wily on the picture below!

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The next weapon here is the Wood Tower! The main attack is based off of certain attacks in the Battle Network series which made a giant wood spike come up out of the ground. It has the basis of the Gyro Attack meaning the first click will launch the ground rumbling showing where the spike will appear and the next click will send up the spike, or if you hold it, it will keep launching close range spikes! This is one floor hugger you can't just jump over :D

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This weapon that is next is the Frost Missile, Blizzard Buffalo's weapon from Megaman X3 (not called shield because it can't charge). This weapon is a decent speed standard projectile for the most part but once it collides with a wall or player, it will create a frost spike that will sit on the ground for a little while making your foes have a harder time moving around! Lets just say running straight at the projectile will not be very wise... Frost Spike now does not die on ceilings and walls now! (except in certain cases)

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This weapon here is the Shining Ray from X8! It is basically a short range Freeze Cracker, meaning once it travels a short distance, it explodes itself! It's damage is slighty better due to the short range of it as well for both the main shot and the small shots.

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Alright the next weapon is another X8 weapon... its the Squeeze Bomb! What it does is it travels really slow (darn) but it grows in size and power over a traveling distance (yay). It's really great on long walkways where you can basically make a wall of the Squeeze Bombs...sadly they cannot be aimed for the time being now it can be aimed :D!
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The next weapon here is a bit funny. I always laugh at the idea of this weapon but here it is... THE BUBBLE SPLASH from X2... spray your foes away with deadly.. bubbles?! Yea bubbles, even I can't make a serious description of this one but it still does decent damage and kills people who like to hop around a bit.

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Well after that last weapon, this one actually would pose a threat... bubbles pfff. Who needs that when I got Acid Burst from X3! This weapon fires in a arc and when it collides with a wall, ceiling or the floor, it explodes into 4 small acid bursts. Comes complete with edited water wave sounds when it impacts anything!

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We are going into Battle Network territory by bringing back the Boomer chip (called Boomerang in this just because I like that name more). It does exactly what it did in Battle Network, goes forward, 90 degree turn, and another 90 degree turn to comes back. Due to the walls in this game, if it hits a wall, it will skip to the next step in order to keep going! Due to the awkwardness of the weapon though, I gave it a alt fire so it can due the exact opposite direction of the 90 degree turns. Campers beware of the new threat!

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Alright the weapon here is probably gonna make you pull out your hair whenever you see someone using it lol. It is the Crystal Hunter from X2. What it does is when you get hit by it, you will be stuck in a crystal, unable to move for 5 seconds, and will fall Gravity Hold style. During the time though you are invincible to any attack. The damage it does is low enough that you would probably rather use FLASH STOPPER for damage over this... So use it to run away or prepare the ultimate counter (sitting on top of them with top spin comes to mind).

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This next weapon here is the Double Cyclone from X4! It is basically a airshooter with 2 shots instead of 3... but with a added bonus because I like uniqueness it also launches people like wind storm! So a anti air weapon, that forces people into the air?! How much better could it get!
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You ever play Fireman in classes and wanted the ability to launch walls of fire anwhere? Well this next weapon here will do just that, the Melt Creeper from X8! It launches a smaller variation of the Fireman's firewall that does less damage and cannot climb walls. But even with those setbacks this weapon is a beast and will melt you into liquid metal!
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This next weapon is one that IS a clone of a weapon in already but it was one of my favorites in the game it was in, the Electric Spark from Megaman X! It is a smaller, less damaging, faster shooting version of the Thunder Bolt! So if you have a choice between both, pick which you like more. (Yes I know the colors are nothing like Megaman X but if people want it to be the standard colors for ANY of the X weapons, let me know and if enough people want it I'll change them).
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This is Launch Octopus's weapon from Xtreme 2 for the Gameboy Color, the Marine Tornado! In the actual game its just a clone of Storm Tornado's charge... well not this time, what it does is creates a massive tornado that slowly moves forward... ok not so exciting is it. Well how about the fact you can RIDE the tornado! Yup you can make friends(working on this sorry for false info :(), foes, and yourself fly up into the air! It does have a very tight ammo count though, so use it wisely for either transportation or destroying your foes! Now in LMS rotation, has a new firing sound, and also is able to be used while jumping (hoping not as op as it sounds)!

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Alright the next version is ready for action! Don't get too excited though... not much is in this update. First weapon on the list is Drift Diamond from X8! Think of it as a combination of both parts of Time Slow, its shoots in a V formation and when it hits a target, it slows them down a bit which allows for nice comboing up close!

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The next weapon here is Ray Splasher from X3! What it does is pretty much what it did in the game, shoots 7 shots in a random spread in front of you at a pretty fast velocity to boot! Its got everything minus power but with all those shots does it really matter anyway?

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The last weapon here is the Green Spinner from X8! Think of this as a slower moving and firing Ballade Cracker, but is more efficient ammo wise to use and a slightly bigger blast radius too. Yea not much difference but since that's really all it was I guess its not that bad :D

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The Time Warp weapon is my idea of a weapon similar to Time Stopper that doesn't just halt the game lol. What it does is when you use it you start having sparkles around you and will be able to move at speeds even Quick Man would be jealous of. And the best part is when you run by other enemies, it causes a time distortion to them if you want to call it that and causes them to move at reduced speeds, while you keep your incredible speed! It does have the same limits as time stopper though, you can't switch out of it and once its ammo is gone, it disappears. But at least you can pick up ammo or use your W tanks to keep you moving!

Merry early Christmas Cutstuff Community! This is a small update to fix a couple things, but after I put "Snowy Rain" on my location, I couldn't help myself. Snowy Rain is essentially a multi hit Rain Flush that also slows the enemy down by half for a little while. Use it to combo up with a Hard Knuckle, or just use it in general and dish out lots of pain!

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The Magnum is a different weapon of sorts, when you hold the fire button it paints targeting reticules at wherever your pointing and as soon as you run out of ammo, you fly up into the sky and cause them all to explode (Battle Network explain what your tossing >.>) causing mass damage depending on how many connect with your opponent. But while putting down reticules, your movement is hindered, so having height advantage and a good place for cover while painting targets is a good idea! Nuke in style!

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The Glass Ball Weapon is my Christmas weapon that couldn't make it on time for Christmas due to 3a and what not so, here is what it is, it a charging weapon that has 28 variable shots, based on how long you hold it, click fast for a short range, weak attack, or charge it up and get a high damaging, fast, long range attack. When it hits anything, it will shatter causing glass to fly out and possibly hit something for minor damage!

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Rod Spin is a weapon based on Buster Rod G. from Wily Wars, it is a frontal hugging weapon that can also block bullets in a similar manner to the Proto Shield. Protect and dish out damage, what a deal! Its biggest weakness is the fact its a melee weapon, but with shielding, getting up close should be a breeze. Just watch your rear!

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The Master Sword is based off of the LTTP variation of the Master Sword, shooting the circular beams at full health, but after being hit once they are gone. It is a buster upgrade weapon as well, but its melee damage more than makes up for the lack of a ranged spam weapon. Charge up your spin and unleash, or poke people with it!

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The Seed Shooter is a Orcale of Ages weapon that shot out seeds that bounced around corners. Not much has really changed in this specific weapon. I have chosen the mystery seed as the seed of choice just for a fun outcome of a weapon. It's a mystery in what they do! (if you played the game you can probably guess >_>). Spam seeds around corners and hope for the best!

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The Spinning Blade from X3 is a simple weapon to understand. It goes forward for a while, then it will start curving backwards at a a fast rate. It's a ripper in this, and sweet spotting this during the start of the curving is so good. Of course, it also has Thunder Beam syndrome where hitting with blade going backwards is just what. This weapon is surely a "cut" above the rest!

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The Storm Shot, a custom copy weapon for Hyper Storm H, is a fairly straight forward weapon. You hold the main fire and constantly blow air in the direction your facing, and after a short period, it fires out a shot that hits for moderate power. Keep close range foes at bay with this weapon.

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September 01, 2011, 10:12:32 AM
Reply #2

Offline BiscuitSlash

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Re: Uki's Weaponry
« Reply #2 on: September 01, 2011, 10:12:32 AM »
I'm really liking the weapons you're making so far! Don't stop! They're really good!

September 01, 2011, 07:03:36 PM
Reply #3

Offline Korby

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Re: Uki's Weaponry
« Reply #3 on: September 01, 2011, 07:03:36 PM »
Energy Blaster:
A more powerful, ripping Needle Cannon with great ammo. It kills someone in three seconds if you continually fire at them.
One click fires two shots and takes one ammo. Six shots are needed to kill. Three ammo is required to kill someone. This is not good.

To nerf, you could probably reduce the ammo. For mappers, don't put this weapon out in the open.
I like the colors though.

Also, you have the weapon called "EnergyBuster" when it should be "EnergyBusterWep."

Gravity Well:

You have the "GravityWell" problem here. It should be "GravityWellWep."

Get anyone stuck in the radius and they're essentially dead. Incredible stunlock is incredible. I suggest giving it the "Quick" damagetype so that people can't get stuck in it. If you're deadset on that stunlock, unless it's at 1, reduce the damage. It's pretty much the ultimate area denial weapon.

September 01, 2011, 07:19:10 PM
Reply #4

Offline xColdxFusionx

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Re: Uki's Weaponry
« Reply #4 on: September 01, 2011, 07:19:10 PM »
Quote from: "Korby"
Gravity Well:

You have the "GravityWell" problem here. It should be "GravityWellWep."

Get anyone stuck in the radius and they're essentially dead. Incredible stunlock is incredible. I suggest giving it the "Quick" damagetype so that people can't get stuck in it. If you're deadset on that stunlock, unless it's at 1, reduce the damage. It's pretty much the ultimate area denial weapon.

Judging by the post, the stunlock was apparently the point. My recommendation? Make it deal low damage ad have a short duration. Low damage to prevent it from being a cheap way to get kills, and low duration to keep the annoyance factor to a minimum.

September 01, 2011, 07:31:49 PM
Reply #5

Offline Korby

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Re: Uki's Weaponry
« Reply #5 on: September 01, 2011, 07:31:49 PM »
Looking at the damage done to my health bar, it leaves roughly two bars left. That's about 3 HP, I think.

It takes a little while to master the timing on the thing, because it goes a decent distance before activating.

It's very very interesting though.

September 01, 2011, 08:30:20 PM
Reply #6

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #6 on: September 01, 2011, 08:30:20 PM »
Thank you for the input Korby! I also thought the Gravity Wells lock was too severe... I liked the locking in part a bit too though so I think i found a suitable compromise to allow you to move more in the actual attack but still does reasonable damage. And I compared the damage of the needle cannon to the energy buster and it was a little too high. 10 ripper compared to 12 standard and its like ouch. So it did take a small ammo nerf and a damage nerf too.

New links up.

September 01, 2011, 09:37:52 PM
Reply #7

Offline Korby

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Re: Uki's Weaponry
« Reply #7 on: September 01, 2011, 09:37:52 PM »
Gravity Well could probably do a tiny bit more damage now, and I think its radius and/or height are off, because they don't seem to get damaged when they walk into the aura!

EDIT: Looking at it, it does a maximum of 33 damage when they're shot with it. I still think the radius should be enlarged though.

September 01, 2011, 09:40:44 PM
Reply #8

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #8 on: September 01, 2011, 09:40:44 PM »
All right thats just a small problem that can be fixed easily but is the stun better than it was?

September 01, 2011, 09:42:40 PM
Reply #9

Offline Korby

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Re: Uki's Weaponry
« Reply #9 on: September 01, 2011, 09:42:40 PM »
Far better. Good job with the sounds as well, by the way.

September 01, 2011, 10:21:23 PM
Reply #10

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #10 on: September 01, 2011, 10:21:23 PM »
From what I seem to see it doesn't really do that much if you get hit by the outside radius but when your close to the center it can take a half a health bar down... besides that though the radius at its proper length now.

September 01, 2011, 11:52:54 PM
Reply #11

Offline Korby

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Re: Uki's Weaponry
« Reply #11 on: September 01, 2011, 11:52:54 PM »
Very good. I enjoy the weapon very much.

September 02, 2011, 09:44:12 PM
Reply #12

Offline Ukiyama

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Re: Uki's Weaponry
« Reply #12 on: September 02, 2011, 09:44:12 PM »
Just noticed that for some strange reason Ballade Cracker color was off. Hope none of the others were changed by accident. New versions are up to fix that small error.

September 02, 2011, 10:58:05 PM
Reply #13

Offline xColdxFusionx

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Re: Uki's Weaponry
« Reply #13 on: September 02, 2011, 10:58:05 PM »
+Cross Bomb weapon looks incredibly fun to use.
-The HUD's pixel alignment is incredibly out-of-style. Try making the HUD at 25% size, then enlarging it to get the right alignments.

September 02, 2011, 11:03:54 PM
Reply #14

Offline Hallan Parva

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Re: Uki's Weaponry
« Reply #14 on: September 02, 2011, 11:03:54 PM »
That Cross Bomb's pretty cool! Mind if I snag it for my project? I was originally going to just use Mini Bomb, but things exploding in plus-shapes are always better than things exploding in not-plus-shapes! Oh yeah and I'm changing the sprites if that's okay