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December 23, 2013, 12:47:33 AM
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Offline Hunter Frags

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< Lock/Delete this >
« on: December 23, 2013, 12:47:33 AM »
Note: Due to the amount of embarrassment currently in this mod, I wanna kindly ask to wait next version to download this. I am currently updating this with new stuff as well as a LOT of changes.

Saxton Hale Classes (originally by Otaku Alex)

As already explained in Otaku's previous thread, Hale Classes basically makes the hales into playable classes. After he quit working on this, I decided to take over and see what I could do to make it better.

Otaku's last version (reuploaded just because) : http://static.best-ever.org/wads/saxtonhaleclassesv4c.pk3

My latest version: http://static.best-ever.org/wads/saxtonhaleclasses-v7b.pk3

File with music and stuff. (put this before the main file): http://static.best-ever.org/wads/shclassstuff-v3d.pk3



All changes from since v4c to current version:

(click to show/hide)


Extra Music credits:

OFLASH1-2 - Omega Flash Phase 1 and 2 (Omega Zero and Flash Man) by DJtheS


Also credit to StarDust for the updated hales and TailsMK4 and Jolteon for their versions.


Just because, a link to my music pack thread. - viewtopic.php?f=30&t=6334

December 23, 2013, 01:21:54 AM
Reply #1

Offline OtakuAlex

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Re: Frags' Base of Projects and Stuff.
« Reply #1 on: December 23, 2013, 01:21:54 AM »
Looks like I found your thread, Frags. Er, ChaosUnlimited I should say now. I guess I should put a link in my thread so that people can find this more easily. BTW, you might want to nerf Sonic's HP for balancing purposes and fix Hitler's rage so that the gas doesn't spawn only once. I'd love to see what you do with my first MM8BDM mod and if it could end up being just as good as the real Saxton Hale, so keep up the work. Also, it would be wise to post something here everytime you update in order to bump the thread.

December 23, 2013, 03:41:22 AM
Reply #2

Offline Hunter Frags

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Re: Frags' Base of Projects and Stuff.
« Reply #2 on: December 23, 2013, 03:41:22 AM »
Oh, I already fixed Hitler's rage in the current version. Also, I plan on looking into the health thing. The reason why I decided to increase the hale health in the first place so that some attacks wouldn't OHKO, but could still deal decent damage.

December 23, 2013, 04:53:50 PM
Reply #3

Offline Hunter Frags

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Re: Frags' Base of Projects and Stuff.
« Reply #3 on: December 23, 2013, 04:53:50 PM »
For my first bump of this thread, I present music packs of a few albums by ThePlasmas, MM1, 6, and Zero albums. I uploaded them to BE, but if someone would rather upload them somewhere else like MediaFire or something, be my guest.

December 23, 2013, 05:10:57 PM
Reply #4

Offline OtakuAlex

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Re: Frags' Base of Projects and Stuff.
« Reply #4 on: December 23, 2013, 05:10:57 PM »
BE is the best place to upload wads, PK3's, and PK7's. It's best to keep it there. Also, if you're gonna make a separate Thingz file for your wad, it's best to remove the music so that people can download it faster.

December 23, 2013, 06:34:08 PM
Reply #5

Offline Hunter Frags

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Re: Frags' Base of Projects and Stuff.
« Reply #5 on: December 23, 2013, 06:34:08 PM »
If it's okay to put the music in a separate music pack, then I suppose so. I'd like some way to keep the music intact somehow for anyone that wanted to changemus to a certain hale theme.

Also, it seemed that I accidentally changed Gilgamesh's rage back to Rocket punch (when I had it changed to Bitter End), so I'm gonna see about either putting up a poll to decide which one people like better, or come up with a way to make him have both somehow, maybe?

December 23, 2013, 06:36:11 PM
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Offline Azure Sky

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Re: Frags' Base of Projects and Stuff.
« Reply #6 on: December 23, 2013, 06:36:11 PM »
Yeah, I'm gonna hope you fixed the mus packs because I looked back at them after I was done working on them and noticed I mixed up a few of the tracks.

December 23, 2013, 06:46:19 PM
Reply #7

Offline Hunter Frags

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Re: Frags' Base of Projects and Stuff.
« Reply #7 on: December 23, 2013, 06:46:19 PM »
Quote from: "Azure Sky"
Yeah, I'm gonna hope you fixed the mus packs because I looked back at them after I was done working on them and noticed I mixed up a few of the tracks.

I kept the ones I already fixed and uploaded them instead, so you're good.

December 24, 2013, 12:48:11 AM
Reply #8

Offline Azure Sky

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Re: Frags' Base of Projects and Stuff.
« Reply #8 on: December 24, 2013, 12:48:11 AM »
Oh, okay. Good.

December 24, 2013, 06:55:51 PM
Reply #9

Offline Hunter Frags

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Re: Frags' Base of Projects and Stuff. (Hale Classes V5F)
« Reply #9 on: December 24, 2013, 06:55:51 PM »
Update! A thanks to Jax for telling me how to deal with the skin issue, so now Ninja, Gilgamesh, and GOSM have their proper skins. Also, I decided to add the R3 version of Gilgamesh since he had Bitter End for rage, so no more need to decide which rage you'd prefer. This and other stuff are in the updated changelog.

Oh, almost forgot to mention. I went ahead and put the music in a separate music pack for download (partially for room). I'm likely gonna include this in my Hale Class servers anyway.

Edit: there appeared to be an issue with some of the music files, so I put them back in the thingz file and they worked fine. Odd.

January 02, 2014, 05:16:45 AM
Reply #10

Offline Hunter Frags

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Re: Frags' Projects and Stuff. (Hale Classes V6)
« Reply #10 on: January 02, 2014, 05:16:45 AM »
Hale Classes now updated to V6. Also tidied up the changelog so it would be easier to read.

So here's what I've been up to this time:

(click to show/hide)


Edit: Also forgot to mention I didn't readd Sonic in this version. I plan to whenever Otaku is able to fix his updated version of him.

January 03, 2014, 12:53:27 PM
Reply #11

Offline Stardust

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Re: Frags' Projects and Stuff. (Hale Classes V6)
« Reply #11 on: January 03, 2014, 12:53:27 PM »
The hales can't pick health capsules at a certain moment :/ They have like a "health pickup" limit
It must have something to do with Player.MaxHealth or something

January 03, 2014, 04:47:02 PM
Reply #12

Offline Hunter Frags

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Re: Frags' Projects and Stuff. (Hale Classes V6)
« Reply #12 on: January 03, 2014, 04:47:02 PM »
Quote from: "Stardust"
The hales can't pick health capsules at a certain moment :/ They have like a "health pickup" limit
It must have something to do with Player.MaxHealth or something

I've been wondering why it did that. :/ Thanks for telling me something and I'm gonna go look back at that.

Edit: I just figured out the issue. Otaku originally edited the health and energy files to work with the hales differences in health/energy, so for the health part, I had to change inventory.maxamount to 1000 (which is the maxamount I set for all the hales excluding Sonic). One thing I haven't figured out yet, though, was how to get E, W, and M tanks to work for them. :/

January 03, 2014, 07:55:33 PM
Reply #13

Offline Hunter Frags

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Re: Frags' Projects and Stuff. (Hale Classes V6b)
« Reply #13 on: January 03, 2014, 07:55:33 PM »
Okay, I just updated the file so the health pickups will do like they're supposed to. As of now, I have a small list of other things I'd  like help figuring out.

1. Fix it so that hales can use E, W, and M tanks (as I mentioned in the above post).

And 2. Make hales unable to pick up weapons (this caused a glitch with Quote where he couldn't charge his spur).

January 11, 2014, 06:25:51 AM
Reply #14

Offline Hunter Frags

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Re: Frags' Projects and Stuff. (Hale Class Pack V6d-e)
« Reply #14 on: January 11, 2014, 06:25:51 AM »
Welp... I present another Hale Classes update.

(click to show/hide)

Comments on my personal touches and/or suggestions on what to change or improve would be appreciated.

Edit/Double edit: Realizing I made a few slight mistakes, updated the file again (and again :I). Current version now is V6f.