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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 704673 times)

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September 22, 2015, 03:12:42 PM
Reply #3315

Offline galaxysergio

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3315 on: September 22, 2015, 03:12:42 PM »
Hello,it's me galaxysergio!....
you know.... the "Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted? Hello,my class has been accepted?" guy
I just read the post and seeing the situation,I will ask a class.
don't worry,i'm not gonna spam the "Hello,my class has been accepted?"

Name:GalaxySergio
Armor: normal (Weakness:Dark and melee Attacks )
Speed: normal
Jump: normal
Damage Type:Light/ lighting
Role:MindGames/pressure

Description:
(click to show/hide)

Skin:Flashman(White color)
Damage Information:
Light Bullet:10
small light bullet: 5
Psychic barrier:0
Psychic Bullet(CEILINGHUGGER):0
Psychic Bullet:0
Explosive bullets:0(Explosion: 10)

i made my version of this class,here is the link

October 08, 2015, 02:25:28 AM
Reply #3316

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3316 on: October 08, 2015, 02:25:28 AM »
Just to show some progress has been made, here's two videos that show a simple botmatch:

(click to show/hide)
(click to show/hide)

October 08, 2015, 10:22:29 PM
Reply #3317

Offline galaxysergio

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3317 on: October 08, 2015, 10:22:29 PM »
wow......










YOSHI!

November 06, 2015, 02:11:10 PM
Reply #3318

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3318 on: November 06, 2015, 02:11:10 PM »
Can i nerf Magnetic Ultra Beam to be One-Use Only (Costs 56 ammo per 1 shot) and change the weapon name from Battery Ultra Beam to Lightning Ultra Beam before an update?

And please don't miss this question i asked!

November 06, 2015, 02:25:25 PM
Reply #3319

Offline Korby

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3319 on: November 06, 2015, 02:25:25 PM »
Your class isn't in the game, so it wouldn't be considered a nerf. You're just tweaking the design until they accept it.

November 06, 2015, 03:11:33 PM
Reply #3320

Offline Trimagus1

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3320 on: November 06, 2015, 03:11:33 PM »
Yeah

But if My One-Use Only Magnetic Ultra Beam is still OP for you then i nerf it's damage dealing.


And can i also add my own bot too?

November 08, 2015, 05:33:21 PM
Reply #3321

Offline Meleeshot Joe

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3321 on: November 08, 2015, 05:33:21 PM »
I don't know how to make a class weapon or whatever, so i'm leaving up to you guys, sorry. If it doens't get accepted because i don't know how to make class WAD, Then i will just rest there, drinking my cup of tea.
(click to show/hide)

November 08, 2015, 06:02:28 PM
Reply #3322

Offline Zero1000

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3322 on: November 08, 2015, 06:02:28 PM »
Quote from: "Meleeshot Joe"
(Weakness: Rolling Cutter)
Uhh.. I think the weakness must be a kind of weapon, not a single weapon, due to the other classes being there and being unable to use Copy weapons. I think the weakness could be something like "Cutting Weapons" since the Rolling Cutter is that.

November 08, 2015, 11:38:30 PM
Reply #3323

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3323 on: November 08, 2015, 11:38:30 PM »
Actually the entire weakness system was scrapped.  Since the weapon layout greatly influenced each classes viability, I felt it would be better left on the cutting room floor.  Instead each class drops it's own unique weapon.

November 09, 2015, 04:58:56 PM
Reply #3324

Offline Meleeshot Joe

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3324 on: November 09, 2015, 04:58:56 PM »
Quote from: "zero1000"
"(Weakness: Rolling Cutter)"
Uhh.. I think the weakness must be a kind of weapon, not a single weapon, due to the other classes being there and being unable to use Copy weapons. I think the weakness could be something like "Cutting Weapons" since the Rolling Cutter is that.
In this case:
(click to show/hide)

November 10, 2015, 08:46:24 PM
Reply #3325

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3325 on: November 10, 2015, 08:46:24 PM »
Here we are!



v1a of CSCC PRISM! (Mirror)

Big thanks to ColdFusion, Ice, Megaman, Celebi, Tsuki, Jax for helping this come together. (If I missed anyone, please let me know)

Here's a complete listing of all class abilities etc:
(click to show/hide)

Q&A:

Q: Wait, where is XYZ class? He/She/It was my favorite!
A: CSCC Prism is a reboot of CSCC.  The idea was to restart from close to scratch and try to bring up the overall quality of each class.

Q: OK, but I really want to play that class, can you re-add it?
A: Very likely.  To some degree demand will determine which classes are added first (aside from all new classes).  Ex. Something like Gizmo has a much better chance of being added sooner than something like Finitezero due to the former having more variety than hold fire to shoot laser quickly.

Q: I have a class I would like to / have submitted, will that get in?
A: Depends.  A class that is mostly together already and only requires tweaks / fixes has a much higher chance than a text description of a moveset.  I will post some rules at some point in the future outlying rules for classes to adhere to.  

Known bugs:

- When Copy is killed in LMS while morphed he leaves behind a dummy that can be shot.  - This is an engine bug when morphed actors are killed and don't unmorph.  [link]https://www.youtube.com/watch?v=gnDm6LflToY[/link] I hope this will be resolved on the engine level at some point.

- Tengu Blade dash does not pass through classes - At some point I will rewrite this weapon to account for this problem.  For v1a though I have not gotten around to it, so the bug persists.

- Weapon Energy icons don't flash when transparent in an online game - Considering the class cannot use the item, I let this pass.  If you switch to a class that can use it, it flashes normally.

November 11, 2015, 09:10:14 PM
Reply #3326

Offline Meleeshot Joe

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3326 on: November 11, 2015, 09:10:14 PM »
Messatsu, Are those the classes that will join the Community Classes, or the finished classes, waiting for the others?

November 11, 2015, 10:12:44 PM
Reply #3327

Offline Messatsu

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3327 on: November 11, 2015, 10:12:44 PM »
Since Prism is a reboot so to speak, those are the only classes at this time.  Each new version going forward will add new classes, both brand new and from previous versions.  10 Classes was what I felt was a good spread for an initial reboot.  In general the goal was to make each class more unique than just Primary Fire / Alt Fire and that's it.  Each class has something unique to itself and I hope it's something everyone can enjoy, but we certainly welcome constructive criticism and positive feedback.

November 12, 2015, 12:00:05 AM
Reply #3328

Offline Beed28

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3328 on: November 12, 2015, 12:00:05 AM »
Wait, bleed effects? That doesn't make sense considering the characters are robots. Also, it doesn't fit in with Mega Man at all.

November 12, 2015, 12:07:29 AM
Reply #3329

Offline Rozark

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Re: [Expansion] Cutstuff Community Classes (Prism Alpha)
« Reply #3329 on: November 12, 2015, 12:07:29 AM »
Beed not everyone is a robot.
Nowhere does it state that everyone is a robot.