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Quote from: "Hinatediz"Health: 4/5Nononononononono, do it this way.Health: 200 per playerHealth: 250 per playerHealth: 217.8392060953479025 PER PLAYERYa see what I mean? That way, Silver won't have to guess what you mean because he'll have a specific number.
Health: 4/5
Hale to have 4 health every 5 players that joined
I have another boss idea. (click to show/hide)Name: THE NECROMANCER Colors: Pure Black and Dark Gray With a Red Outline. (If possible.)Speed: Same as Hale.Health: Base 500 plus 160 for every player. (Above-Average, but not High)Attack: Evil Sword (Obsidian Blade) - A Hand Weapon. Basic enough.Super Jump: Not a jump, but you can fly (Just like when he's fought in the game) for a short amount of time (About 7 Seconds). However, it's cooldown is longer.Rage: Hands from BelowRage Info: The Necromancer summons a wave of skeleton arms from the ground, killing anything in their path. (This works like the Fire Pillars from YD Fireman)Optional Obituaries:Primary - "%o was slain by The Necromancer!"Rage - "%o was grabbed by the Hands from Below!"Music: (If "The Part where he kills you" Could make it, Why not this?)
Quote from: "Game&Watcher"Here's my suggestion for a boss:Inredible Woodman and Kung-Fu Cutman!That's right, another duoIntros: 1.)WM:"I feel incredible!", CM:"I'm going to make paper dolls out of you!"2.)CM:"Let's see how you do against Kung-Fu Cutman!", WM:"Prepare for Wood! (And make it good.)"3.)CM:"Grab Him, I'll slice and dice him!", WM:"Oh yeah, I'm bad!"Woodman Health: About AverageWoodman Speed: Somewhat lowWoodman Attack: Incredible Tackle! (Works just like YD Wood's alt)Woodman SJump: Same as Saxton (Sound: WOOSH!)Woodman Rage: Powerful Leaf Attack (AOE Leaf Rain, Less range than GOS' PSI Starstorm ?)Cutman Health: Below averageCutman Speed: Pretty Fast (Not Quickman Fast, But faster than vanilla Mega)Cutman Attack: Karate Chop (Cutter Slice, see older YD classes/current KY classes)Cutman SJump: Not a Jump, but a teleport (similar to his appearance in the arcade games) (Sound: He-ya!)Cutman Rage: Tri-Cutter: Rolling Cutter + Spread = You get the IdeaWay ahead of you, Mr. D25, (with tweaks in red)
Here's my suggestion for a boss:Inredible Woodman and Kung-Fu Cutman!That's right, another duoIntros: 1.)WM:"I feel incredible!", CM:"I'm going to make paper dolls out of you!"2.)CM:"Let's see how you do against Kung-Fu Cutman!", WM:"Prepare for Wood! (And make it good.)"3.)CM:"Grab Him, I'll slice and dice him!", WM:"Oh yeah, I'm bad!"Woodman Health: About AverageWoodman Speed: Somewhat lowWoodman Attack: Incredible Tackle! (Works just like YD Wood's alt)Woodman SJump: Same as Saxton (Sound: WOOSH!)Woodman Rage: Powerful Leaf Attack (AOE Leaf Rain, Less range than GOS' PSI Starstorm ?)Cutman Health: Below averageCutman Speed: Pretty Fast (Not Quickman Fast, But faster than vanilla Mega)Cutman Attack: Karate Chop (Cutter Slice, see older YD classes/current KY classes)Cutman SJump: Not a Jump, but a teleport (similar to his appearance in the arcade games) (Sound: He-ya!)Cutman Rage: Tri-Cutter: Rolling Cutter + Spread = You get the Idea
I hate to be a pest Silver butwell yeahyou sort of didn't say anything about Spike at allnot "that's cool", not "you're dumb Smash", not even a "hello"I just got a big fat can of NOTHIN' AT ALL
Quote from: "Rozark"Hale to have 4 health every 5 players that joinedChallenge accepted. Name: SpikeSkin: Helm-less Mega Man (someone go make a skin though)Story: While chasing after the rampaging Pipo Monkeys, Spike falls for one of Specter's traps and is sent through time again... but now, to the future! Unfamiliar with such advanced robotics, Spike thinks the flashing lights and explosions means the robots are working for Specter. He sets out to try and put a stop to the fighting, much to the dismay of Mr. X's tournament contestants.Theme: Peak Point Matrix - Vs. Specter (click to show/hide)Health: Spike only has five health points, visible on-screen as a... pile of cookies? Any damage taken by Spike deals exactly one point of damage, and Spike is stunned for a bit before he can move again. However, immediately after recovering he will have a few seconds of mercy invincibility, so watch out!Movement speed: Blazing. For a guy with only melee attacks and six health points, you gotta move it son!Special Trait: Spike can double-jump, similar to Bass in YD Classes.Catch Bonus: When a player is defeated by Spike and he is missing health, one of Spike's cookies will be restored.Attack: Actually, Spike brings four of his "Gotcha Gadgets" with him to the stage. He switches through them by pressing a movement button and Alt-Fire. For example, pressing Alt-Fire while holding the Forward button will switch to the Stun Club. Holding down Alt-Fire will allow the player to select their Gotcha Gadget as long as the button is held, though they will be unable to move while doing so.Up: Stun Club. Swing this sword-like device to stop enemies in their tracks for a few seconds, which should be plenty of time to net 'em up. The attack has a decent range for a melee attack, and the club can be swung rapidly over and over again. However, multiple swings in a short time frame will drain the club's energy reserves.Left: Sky Flyer. Hold down Fire to swirl the device around, then release to propel yourself high into the air. You'll gently float back down to the ground after taking flight unless you switch weapons. Flight can also be triggered mid-air, though the player has to start swirling the Sky Flyer while on the ground.Right: Time Net. You stop, you swing, you net. Bye bye monkey.Down: Here I'd like a little bit of input. I'm not sure whether the Dash Hoop or the Slingback Shooter would be a better option.Dash Hoop: Swish-swish-swish-swish-VREEEEEEEEE~!! The silliest (and most downright fun) Gotcha Gadget in the game to most players, this electrically-charged hula hoop temporarily stops Spike in place while he shakes his money maker. After getting in a couple good sways, Spike dashes forward at high (and nearly uncontrollable) speeds, rebounding off walls and plowing down those who get in his way. Releasing the Fire button in the middle of a dash will cancel the attack. Turning is disabled throughout the attack, so prepare the attack to make sure you don't run right off a cliff! Players hit are immobilized as if they were hit by the Stun Net, though you might not get to them in time to catch them in the net. As a sort of trade-off, hit players will also be pushed back by a fair amount.Slingback Shooter: Ready... aim... fire! Load this slingshot with seed pellets by holding Fire, then release to launch them forward in a fast and low arc. While a seed is loaded Spike moves slower, so make your shots quickly... but not too quickly, as delaying the shot will increase its accuracy. Rivals hit by pellets will slow down, but won't come to a complete stop like they do when hit by the Stun Club.Due to his high speed and arsenal of attacks (plus the low health isn't helping much), Spike lacks any form of rage boost.
Survivors cant take damage.
A bit of a question regarding the music. What's the song that plays for Neo DS? Not the music code, the name of the song.Also i have an idea for a boss (click to show/hide)Boss Name:Omega ZeroTheme: Cannonball Rockman Zero Mythos remixWeapon: Z-saber, It's just a basic slash (and the saber will be purple not green because omega.Rage: I-Don't-Know-What-To-Call-ThisRage info: Omega Slash's with his Z-Saber and an energy wave thing comes from it.Voice Clips: Intro:at the begining of this video the voice clip that plays before the musicCan't really think of any other voice clipsColors: Dark Red, Really dark grey or Black, and a purple outline for kicks
Huh, 5 hp only? I'm not sure how i would do that, but im sure its do-able. This part is easy. Set the boss's DamageFactor to x0 for everything, and in the Pain state, add a temporary invincibility then take away 1 health, jumping to the Death state if the player's health is zero.Also, I dunno how I would make some of the weps/the multi-wep thing work for two reasons.One:Quote from: "SilverSin"Survivors cant take damage.AKA, stunning isnt possible.Secondly:Survivors don't lose all their weps upon becoming a boss, so I'm pretty sure that's self explanatory.Actually, all of Spike's attacks are the same weapon. The alt-fire changes inventory flags, which affect the primary fire and the HUD display. It might be a little hard to understand, but when I send you the file it should be a bit clearer.
Quote from: "SilverSin"Huh, 5 hp only? I'm not sure how i would do that, but im sure its do-able. This part is easy. Set the boss's DamageFactor to x0 for everything, and in the Pain state, add a temporary invincibility then take away 1 health, jumping to the Death state if the player's health is zero.Also, I dunno how I would make some of the weps/the multi-wep thing work for two reasons.One:Quote from: "SilverSin"Survivors cant take damage.AKA, stunning isnt possible.Secondly:Survivors don't lose all their weps upon becoming a boss, so I'm pretty sure that's self explanatory.Actually, all of Spike's attacks are the same weapon. The alt-fire changes inventory flags, which affect the primary fire and the HUD display. It might be a little hard to understand, but when I send you the file it should be a bit clearer.
FixedBoss Name: Bowser (click to show/hide)Colors: Green and YellowHealth: 250%Attack: Firebreath (Like in Super Mario Bros. Series)Secondary attack: Grab Smash (He grabs the opponent and slams it on the ground with his body, like in Smash Bros., leaving half of the health)Secondary Cooldown: 30 secondsThird attack: NoneThird Cooldown: NoneSuper Jump: Shell Jump (He spins inside his shell like in Smash Bros.)Rage: Giant Bowser (He turns Giant and his attacks can deal x2 damage)What about it now?BTW i came with other boss...Boss Name: Peacock (click to show/hide)Colors: Purple and Red (But not like the Ghost of Starman)Health: 180%Attack: Revolver Shot (She shoots with her revolver)Secondary attack: Bomb Throw (She throws a 8 Billiard Ball like bomb and damages the 2/5 damage for the enemy)Secondary Cooldown: 20 secondsThird attack: Toon Kick (She kicks an enemy with 2/5 damage that launches it very far [if hits wall causes extra damage])Third Cooldown: 60 secondsSuper Jump: Jet Jump (She activates a Jet Rocket Fire down her tallons that brings an extra boost)Rage: Goodfellas (She calls Andy Anvil, Tommy Ten Tons and Lonesome Lenny that hits 1/5 of the enemy and they leave, then a little bomb comes and Peacock can toss a cigar, if the cigar hits the bomb, it explodes and the explosion can deal 1HKO.)
I do technically have two ideas, but since one needs a custom skin and likely won't be accepted anyway (I'm really deep into my own fanon now), I'll only submit the one for now. (click to show/hide)Boss Name: QuoteOur hero from Mimiga Island took one step too close to the edge. After plummeting to the surface, he found the world of Mega Man beneath him. Mistaking the Robots for those who wanted to seize the Demon Crown as their own, he begins to exact his own vengeance...Skin: MM-Style Quote (I know there's one around here somewhere...) (I know it exists, I just don't know where.)Boss Theme:(Try the Cave Story music pack!)Colors: Assuming it goes Blue/Cyan... Black/Red.Health: 150 Per Player (Not sure what's balanced...)Attack: King's Sword. Quote slashes in front of him with King's powerful sword.Secondary attack: Missile Launcher. Quote fires a single missile from his Missile Launcher. The projectile moves quickly and has a rather large explosion radius, but it does pretty light damage unless you get hit with the missile itself.Secondary Cooldown: 60 SecondsThird attack: N/AThird Cooldown: N/ASuper Jump: Quote propels himself straight up by using his Booster v2.0.Rage: For 20 seconds, Quote begins to dual-wield his two best weapons: The Spur and the Nemesis. The Nemesis is one of the highest projectile speeds and is a 1-hit-kill, but the more you use it, the worse it becomes--after a kill, the Nemesis becomes a 2-hit-kill and travels half as fast. After three kills, the Nemesis becomes the worthless duck launcher we all know and love. The Spur has speedy fire rate and does decent damage, but its true danger lies in its charged shot--holding down the mouse button for a time and releasing will fire a massive ripper wave that's almost certain to kill whatever it hits.