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Author Topic: MM8BDM v4 What maps do you feel need work?  (Read 63408 times)

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November 29, 2013, 11:35:30 PM
Reply #105

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #105 on: November 29, 2013, 11:35:30 PM »
Quote from: "SmashTheEchidna"
How about Bob-omb Battle Field?
FUND IT.

November 30, 2013, 12:23:48 AM
Reply #106

Offline VGS2

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #106 on: November 30, 2013, 12:23:48 AM »
Quote from: "Lagman"
Yeah, but for that, we would need a bomberman enemy... Or we can find a Mario-themed bomb-ish song... That's why I suggested Mario Party
Yeah, true enough I suppose. While Bomberman music would be a funnier choice of theme, everything considered, there aren't many iconic or memorable things in Bomberman that would make a good egg trigger (Recognise any of this shit? Yeah, case in point).
Plus, Killer Bullets are basically rip offs of the Bullet Bills (known as Killers in Japan, dohoho), so it makes even more sense to make a reference to that.
Besides, I'll admit that I'd be the happiest little elf if Smash's song suggestion got in instead. So yeah, if an easter egg does make it in, you have my vote! That song is all kinds of happy times. :)

On the gameplay side of things, if you were to get rid of the little death pits, why not just replace 'em with a big massive moat-like ditch that runs below the sides of the central building's walls? Then you could replace the little pathways that lead into the corridors with bridges, or something too.
It'd give hyper bomb more of a meaning, with the whole 'death from above' thing going on, and it would be more shiz to explore, maybe even continuing on to the entire bottom of the central area. Like a second floor!
Unless this is all just a horrible idea that'll overcomplicate things, I dunno.

tl;dr: I'm a crazy foo' with crazy ideas.

November 30, 2013, 02:58:41 AM
Reply #107

Offline Lagman

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #107 on: November 30, 2013, 02:58:41 AM »
(click to show/hide)

November 30, 2013, 03:28:46 AM
Reply #108

Offline The_Broker

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #108 on: November 30, 2013, 03:28:46 AM »
Lagman, please refrain from posting picture-only replies in these forums.

And I suggest taking the idea of a new easter egg to another thread as this one deals more in balance suggestions than non-Mega Man related aesthetics.

November 30, 2013, 01:20:15 PM
Reply #109

Offline Lagman

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #109 on: November 30, 2013, 01:20:15 PM »
Okaaaaaaaaaaaaaaaaaaaay

 :(

November 30, 2013, 08:44:38 PM
Reply #110

Offline Watzup7856

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #110 on: November 30, 2013, 08:44:38 PM »
Quote from: "Lagman"
Okaaaaaaaaaaaaaaaaaaaay

 :(

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November 30, 2013, 08:47:11 PM
Reply #111

Offline Korby

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #111 on: November 30, 2013, 08:47:11 PM »
what a constructive post that does not go against the rules the_broker just pointed out and also contributes to the topic at hand.

November 30, 2013, 08:58:16 PM
Reply #112

Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #112 on: November 30, 2013, 08:58:16 PM »
I think Bomb Man has been discussed enough now, so I'd like to bring up some stuff about MM7CLO.

The rain is a huge problem for two reasons. It produces lag, and the wind sweeps players off into pits because the direction can't be seen. This results in being forced to stick to areas under roofs, or risk running outside to somewhere else, which isn't good for gameplay. What I suggest is keeping the rain effect to the skybox and getting rid of the annoying wind. It might not feel a lot like MM7, but it will sure help the map be more playable.

November 30, 2013, 09:02:23 PM
Reply #113

Offline Korby

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #113 on: November 30, 2013, 09:02:23 PM »
Quote from: "Knux"
...and the wind sweeps players off into pits because the direction can't be seen.
...the rain falls in the direction of the wind.

November 30, 2013, 09:30:23 PM
Reply #114

Knux

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #114 on: November 30, 2013, 09:30:23 PM »
It's still annoying when turning around in the rain, though.

November 30, 2013, 09:37:30 PM
Reply #115

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #115 on: November 30, 2013, 09:37:30 PM »
Quote from: "Knux"
I think Bomb Man has been discussed enough now, so I'd like to bring up some stuff about MM7CLO.

The rain is a huge problem for two reasons. It produces lag, and the wind sweeps players off into pits because the direction can't be seen. This results in being forced to stick to areas under roofs, or risk running outside to somewhere else, which isn't good for gameplay. What I suggest is keeping the rain effect to the skybox and getting rid of the annoying wind. It might not feel a lot like MM7, but it will sure help the map be more playable.
Or we could replace rain with snow, rather than making the stage harder let's make it easier by covering the platforms with snow and making them more visible.

November 30, 2013, 10:04:19 PM
Reply #116

Offline Ivory

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #116 on: November 30, 2013, 10:04:19 PM »
You do realize snow already exists on Cloud Man, right?

November 30, 2013, 10:13:34 PM
Reply #117

Offline Tfp BreakDown

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #117 on: November 30, 2013, 10:13:34 PM »
On the subject of Cloud:
The skybox for the snow effect could change. I don't really like the re-use of the rain backdrop for the snow effect I would think you would either give it a new backdrop or re-use the regular backdrop for that.

November 30, 2013, 10:31:32 PM
Reply #118

Offline tsukiyomaru0

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #118 on: November 30, 2013, 10:31:32 PM »
on the subject of Cloudman, better ideas for the weathers:
Sunny (When hit by fire or light weapons): Causes a brief flash and returns weather to "normal"
Rain (When hit by water weapons or any weapon during "normal" weather): Glass platform disappears, wind pushes players while they are not standing on a surface, sometimes a lightning may happen and reveal the glass platforms for a brief moment.
Snow (When hit by ice weapons): Glass platforms are perfectly visible, movement becomes a little slippery (like in MM2FLA) and snowflakes may hinder player's sight.

EDIT: Because the problem on MM7CLO is (and was) never the layout, but rather the fact that the wind is the greatest enemy at all times.

November 30, 2013, 10:53:52 PM
Reply #119

Offline Linnie

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Re: MM8BDM v4 What maps do you feel need work?
« Reply #119 on: November 30, 2013, 10:53:52 PM »
Quote from: "Ivory"
You do realize snow already exists on Cloud Man, right?
It does?

I asked people if it did and they said no.

You can activate it by shooting the weather machine with an ice weapon, right? I have to go try it.