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July 31, 2011, 10:22:17 AM
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Offline Beed28

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Custom Boss Demonstration
« on: July 31, 2011, 10:22:17 AM »
It's finally time for me to unveil my secret project: the ability to create custom bosses. There are two types of bosses in MM8BDM; one is a regular monster and the other is a bot with a special weapon. The two bosses in this demonstration demonstrate both types and are fought in a fashion simular to the Unknown map in the campagin, and even has two extremely basic sample deathmatch maps that accually takes the player to the bosses.

Due to certain circumstances, these two bosses have a seperate Unknown map to themselves (UNKWON) since changing the regular one is definetly a recipie for disaster.

Finally, I've left the scripts open so you can see how the two of them work; HOWEVER, I'm not that good at documentation, but I've left some comments in the scripts. I can also gaurentee that this is not how CutmanMike did his bosses, but at least it seems to be working.

Last of all, be careful with weapon selections against some bosses, especially monster based ones. For example, the first boss can be easily defeated with the Noise Crush if you aim at the right spot, and Magnet Missile and Dive Missile are completly broken against them as well. (Try the "give weapons" cheat and you'll see what I mean)

Screenshots:
(click to show/hide)

I hope this will help with custom expansions such as Mega Man V, Mega Man & Bass, Rockman No Constancy and Kirby's Adventure.

Download: http://www.sendspace.com/file/lgvj0w

July 31, 2011, 12:25:13 PM
Reply #1

Offline ice

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Re: Custom Boss Demonstration
« Reply #1 on: July 31, 2011, 12:25:13 PM »
:D OMG YES! Ive been trying to figure out how to do this for the longest *Has an idea now for original stage mode*

as for the monsters, add a DONTBLAST flag, that keeps the monsters from being killed by leaf sheild and I think it works for homeing weapons

July 31, 2011, 01:38:23 PM
Reply #2

Offline Magnet Dood

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Re: Custom Boss Demonstration
« Reply #2 on: July 31, 2011, 01:38:23 PM »
Not bad, but Moby fires missiles, not regular shots. Unless I'm being a complete idiot and those are your shots.

Anyway, nice work! I'd love to see some MM5 minibosses in this fashion.

July 31, 2011, 03:12:47 PM
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Offline OZX

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Re: Custom Boss Demonstration
« Reply #3 on: July 31, 2011, 03:12:47 PM »
AWESOME!MOAR BOSSES.:D

July 31, 2011, 04:23:41 PM
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Offline KillerChair

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Re: Custom Boss Demonstration
« Reply #4 on: July 31, 2011, 04:23:41 PM »
Shit man... You've got some talent ;)

July 31, 2011, 05:14:27 PM
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Offline OZX

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Re: Custom Boss Demonstration
« Reply #5 on: July 31, 2011, 05:14:27 PM »
i love the bosses!TEACH ME HOW TO MAKE KICK ASS BOSSES.



EDIT:MAKE MOAR BOSSES.

July 31, 2011, 05:32:22 PM
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Offline Korby

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Re: Custom Boss Demonstration
« Reply #6 on: July 31, 2011, 05:32:22 PM »
That's what the wad's for. You're supposed to look at it and figure it out.

Thank you very much for this, Beed!

July 31, 2011, 06:05:47 PM
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Offline Blaze Yeager

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Re: Custom Boss Demonstration
« Reply #7 on: July 31, 2011, 06:05:47 PM »
This is going to be QUITE useful.

Thanks Beed!

August 01, 2011, 01:53:16 AM
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Offline Kapus

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Re: Custom Boss Demonstration
« Reply #8 on: August 01, 2011, 01:53:16 AM »
You are my hero.

August 01, 2011, 08:05:09 AM
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Offline Shade Guy

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Re: Custom Boss Demonstration
« Reply #9 on: August 01, 2011, 08:05:09 AM »
Don't forget, if your boss is going to be a bot, you can create custom weapons to make the boss more unique. For example, the Mega Man Killers all have special weapons which are different to their normal weapon, like how Ballade's boss weapon forces him to jump and drop bombs after he throws a Ballade Cracker.

You could use this to create bossfights such as the one against Break Man in MM3. For example, you could create a custom weapon that forces him to jump around and shoot when you come near.

August 01, 2011, 02:23:24 PM
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Offline WheelieCarbonate

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Re: Custom Boss Demonstration
« Reply #10 on: August 01, 2011, 02:23:24 PM »
Might I ask how to trigger the bosses?

August 01, 2011, 02:46:07 PM
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Offline Beed28

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Re: Custom Boss Demonstration
« Reply #11 on: August 01, 2011, 02:46:07 PM »
Quote from: "zeswissroll"
Might I ask how to trigger the bosses?

Bosses are triggered when a certain console variable is set. For example, typing "set secret_mobyunlock 1" triggers the Moby encounter in the UNKWON (not the regular UNKOWN) map.

If you want to take the player from a deathmatch map (in campaign mode) to a boss, you'll have to study the scripts lump in either the BOSS1 or BOSS2 maps.

If you simply want to fight the bosses yourself, just go to Single Player and choose either Boss #01 or Boss #02 and then get ten frags in an easy deathmatch game. You'll then be whisked to the boss.

August 01, 2011, 04:27:04 PM
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Offline Magnet Dood

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Re: Custom Boss Demonstration
« Reply #12 on: August 01, 2011, 04:27:04 PM »
Hey Beed. If you would like, I could make Moby's missiles for you.

August 01, 2011, 11:22:46 PM
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Offline Blaze Yeager

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Re: Custom Boss Demonstration
« Reply #13 on: August 01, 2011, 11:22:46 PM »
Say is there a way you could provide an example of how Two Phase Bosses would Work?

Like persay a Wily Machine Fight?

August 01, 2011, 11:25:17 PM
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Offline ice

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Re: Custom Boss Demonstration
« Reply #14 on: August 01, 2011, 11:25:17 PM »
Quote from: "Blaze"
Say is there a way you could provide an example of how Two Phase Bosses would Work?
This would also help me with geminiman and wily machines