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How about Mario Crossover Classes?
Samus Aran Class
I already did that.
mmmwell if it's an "ideas for classes" thread it could get pretty bloated on its own, so I'll just put it in resourcesalso if it's an ideas for classes thread, I'll probably use it
Non-Mainstream Classes featuring DOS, DOS3, Dreamwave, Constellation Droids, Dimensions, and Genesis Unit.Personal ideas for classes (so my opinions on how they could work, though subject to change)DOS:Sonic (click to show/hide)HP: NormalArmor: Normal.Resistances: Electric and Sound (his own weapon and Noise Crush).Weaknesses: Explosive: Nuclear Detonator and Crash Bomb x2, Commando Missile and Flash Bomb x1.8, others 1.5Speed: .8%Jump: normalMain: Sonic Wave: Bounces off walls traveling faster then Gemini Laser, not as strongAlt: Sonar Mines: throws three mines that arc downward and stay on the ground for a short while.Passive: Can swim in water like Bubble.Volt (click to show/hide)HP: NormalArmor: Semi HighResistances: Electric and ExplosivesWeaknesses: Sonic Wave and Noise CrushSpeed: .7%Jump: HighMain: Punching (10 damage)Alt: Force Field (read passive)Passive: Players drop batteries (used to fill Volt's ammo bar) upon death. Volt needs roughly 5-6 to fill his bar, which he can then activate Force Field to gain speed, damage and armor until it wares off, which it does the spread attack.Volt is rather weak and more needs to kill steal to keep up with other players, but once his gauge is full he gains the power to outdo most classes for only a short time. Other classes can grab the batteries to keep him from doing so.Dyna (click to show/hide)HP: NormalArmor: LowResistances: Explosives, SoundWeaknesses: Electric: Force Field and Spark Shock x2, Thunder Beam and Thunder Wool x1.8, others x1.5Speed: 1.5xJump: HighMain: Nuclear Detonator (high damage): On ground he throws it forward and it moves average speed. In the air he drops it downward.Alt: a forward jump, similar to Toad's but with more distance and less height.Dyna is a glass cannon, he is strong and fast but with the downfall of not being able to take a hit.Bit (click to show/hide)HP: NormalArmor: NormalResistances: Electric and "Cutter"Weaknesses: FireSpeed: .8xJump: LowMain: Bit Cannon: Fires a wide shot that can easily be jumped over.Alt: Charge: Bit runs forward at a normal speed and deals a lot of damage to a target if he hits them. If he hits a wall tiles fall around him damaging if they hit.Passive: After about 2-3 seconds of inactivity Bit gains invulnerability. Moving, Jumping, or Shooting makes him vulnerable again.Shark (click to show/hide)HP: NormalArmor: LowResistances: WaterWeaknesses: Oil Slider and Oil StreamSpeed: 1xJump: NormalMain: Shark Boomerang: He throws the boomerang forward, holding down the attack button holds it in place at it's furthest position but drains ammo, releasing calls it back.Alt: Shark Bite: Does a small move forward and a powerful melee attack.Passive: when whatever flag that tells Sonic and Bubble they can swim is active on him he gains a slight speed increase. Also Shark Boomerang does extra damage to targets in water.Shark is ment to be lack luster, but a worth foe when facing him around water.Wave (click to show/hide)HP: NormalArmor: NormalResistances: Water and FireWeaknesses: Shark Boomerang and similar weaponsSpeed: .8xJump: 1.2xMain: Water Shooter: A rapid fire water shooter attack, kills quick but has no spread.Alt: Water Spreader: His in game version, good spread for hitting closer targets.Passive: While standing on any floor that counts as water terrain he regains ammo a bit quicker (not much quicker).Ammo gauge looks like a water tank.Oil (click to show/hide)HP: NormalArmor: NormalResistances: Oil weapons and whatever Shark similar weapons are.Weaknesses: Blade weaponsSpeed: .7xJump: normalMain: Oil Stream: slow moving, not too strong. When it hits a target it "oils" the sides of their screens and lowers their traction, causing sliding. Also Oiled targets take extra damage from fire.Alt: Oil Slick: Slicks the ground in front of him, causes sliding, fire attacks instantly remove the slick but cause a powerful attack to anyone on it.Passive: Immune to sliding.Oil acts as a support class, working well along side fire classes.Blade (click to show/hide)HP: NormalArmor: NormalResistances: "Cutter" and OilWeakness: ElectricSpeed: 1.2xJump: normalMain1: Blade Launcher: low damage but has ammo for about 25 rounds, firing rate increases for each shot as the button is held.Alt1: ReloadMain2: Spins the blade in place, after a moment it fires fast. Damage dealt is based on the remaining HP the hit target has, the more HP they have the more damage it does. Uses all his ammo.Alt2: ReloadPassive: Does not refill ammo normally, he automatically reloads when ammo is depleted or manually.Blade is more effective against bigger targets, his alt used for lowering targets HP to force them to retreat or lower them for his primary to finish the job.Torch (click to show/hide)HP: normalArmor: normalResistance: Fire and ElectricWeakness: WaterSpeed: 1xJump: normalMain: Torch Arm: A sniper weapon which starts off a bit slow but accelerates more as it travels.Alt: Blowtorch: a weak (like 5 damage) arm swing to knock enemies away (can't knock down holes)To make Torch differ from DM3 I thought instead of gaining damage as it travels, it just naturally be stronger, but simply gets faster, but balances by starting slowly.DreamwaveExpress (click to show/hide)HP: LowArmor: lowResistance: not sureWeakness: also not sure, maybe Oil attacksSpeed: OMGLOOKATHOWFASTHEIS aka how fast Quick is with speed up.Jump: lowMain: Solar Machinegun: Rapid fire, weak weapon (1 damage), consumes ammo quicker.Alt: Solar Cannon: Fires a rather large energy shot, consumes all his ammo, damage varies based on how much ammo he has left when used.Passive: Moving drains his ammo due to how fast he is. When his ammo is out he can't move until it refills completely.Multi (click to show/hide)HP: Very HighArmor: HighResistance: not sureWeakness: not sureSpeed: Very LowJump: Very LowMain: Left punchAlt: Right punchItem: Multiply: Spawns a smaller Multi Man in front of him, soaks up attacks (50HP) and attacks with him. Can have 2 smaller Multis out at a time.Barrage (click to show/hide)HAHA no. Maybe as a support item or something, but not a class.
Obscure Class Mod Part 2 this time Constellation Droids and DimensionsAeries (click to show/hide)HP: NormalArmor: NormalResistance: FireWeakness: Bubble Beam > Other Water WeaponsSpeed: 1.2xJump: 1.2xMain: Heat Snap: whips his crop and makes a small burst of fire a short distance in front of him. Always at same distance.Alt: Heat Wave: Makes a wave of fire roll across the ground that goes through targets. Does not go up cliffs.Taurus (click to show/hide)HP: HighArmor: HighResistance: Rocks / Hard KnuckleWeakness: Twin Laser > other Wind weaponsSpeed: .6xJump: .5xMain: Sandstorm: makes a small sand storm spiral around him to hurt opponents within melee range.Alt: Ox Tackle: Rushes forward quickly until he hits a wall, pierces armor for a powerful attack.Gemini (click to show/hide)HP: LowArmor: lowResistance: WindWeakness: Heat Wave > other Fire weaponsSpeed: 1.3xJump: 2xMain: Laser burst: Small laser shots with a decent firing rate and damage alternating between a pink and blue shot.Alt: Twin Laser: two lasers spinning around eachother to create a vorpal that pulls enemies to it slightly, effective for pulling opponents into the shot if they are just out of reach, rips.Passive: Slow decent. (always has low grav basicly)Cancer (click to show/hide)HP: LowArmor: highResistance: WaterWeakness: All electric attacks do the same extra damage.Speed: 1.2x sideways. .8x forward.Jump: .7xMain: Bubble Beam: Rapid fire short range shot (same range as quick boomerang) but the shots linger a moment in place before going away.Alt: Crab Claw: (if possible) grabs an opponent and holds them in front of him, using them as a shield or to pump Bubble Beam into. Opponent can still turn and fire. (If not possible) Bubble Tsunami: creates a tidel wave in front that hits high but close. (totally stolen from Cancer Bubble)Leo (click to show/hide)HP: NormalArmor: NormalResistance: WindWeakness: U.V. Ray > Other fire weaponsSpeed: 1.3xJump: 1.1xMain: Whirl Wind: Sends a weak wind shot forward that when hits an opponent traps them before returning to him. (releases after a moment on it's way back)Alt: Lion Lunge: a forward lunging claw attack.Virgo (click to show/hide)HP: LowArmor: LowResistance: WaterWeakness: Hail Storm > Ice weaponsSpeed: 1xJump: 1x (even lower decent in water)Main: Chain whip: short range weapon with chains, has a good width.Alt: Maelstrom: Giant tornado spirals around where used, pulling nearby opponents toward it (pull is slightly less then normal run speed to allow getting out of it), damages enemies severely while they are in it.Libra (click to show/hide)HP: HighArmor: HighResistance: FireWeakness: Maelstrom > Water weaponsSpeed: .5xJump: .5xMain: Scale Smash: drops two iron scales in front of him, pierces armor. (stolen from Libra Scale)Alt: U.V. Ray: Wide range attack that damages enemies inside it's range. Fires in a cone shape from him with low range.Ment to be the hard man of the group.Scorpio (click to show/hide)HP: NormalArmor: NormalResistance: IceWeakness: U.V. Ray > Fire weaponsSpeed: 1.1xJump: .6xMain: Scorpion Tail + Ice Blast: Normal attack stings with tail. Holding button charges an ice chunk on the tip. Taking damage or releasing button causes the blast to be shot.Alt: Hail Storm: AOE attack, when used causes hail to drop in target area periodically over time. Deals damage in small amounts per hit but lasts a long time.Passive: Wall climb: Walking into walls slowly climbs them without use of ladders.Sagittarius (click to show/hide)HP: HighArmor: LowResistance: ElectricWeakness: Hail Storm > Ice WeaponsSpeed: see Centaur.Jump: .7x with a double jump (guy has wings)Main: Blazing Arrow: Fires an electrified arrow that deals a lot of damage and travels quick, takes time to ready the arrow though.Alt: Arrow ready: Readies an arrow without firing, allowing him to ready one while not in combat.Capricorn (click to show/hide)HP: NormalArmor: LowResistance: FireWeakness: Hail Storm > Ice weaponsSpeed:1.5xJump: 1xMain: Rapier Thrust: double sword thrust. Bring him forward slightly.Alt: Flaming Sword: makes a flaming sword wave travel across the ground quickly, cutting through enemies and armor. Does not scale cliffs or go down them.Aquarius (click to show/hide)HP: Semi lowArmor: lowResistance: WaterWeakness: Blazing Arrow > Electric attacks.Speed: .8xJump: 2xMain: Storm Drain: Mains a rain cloud raise upward and travel in a zigzag forward raining down upon enemies.Alt: Storm Surge: Makes a water current move across the ground pulling enemies quickly away from him, damages enemies slightly as they stand on it, can't be run up (though doing so lessens how far you are dragged and amount of damage), can't push down holes, can be jumped.Passive: floats in water.Pisces (click to show/hide)HP: Very LowArmor: Very lowResistance: WaterWeakness: Blazing Arrow > Electric weaponsSpeed: Quick'sJump: LowMain: Hydro Cannon: Powerful blast, low RoF, knocks back slightly.Alt: Dolphin Jump: "Back flips" similar to Toad's but lower distance, sends him opposite direction he is facing.Powerful, fast, but frail with a low firing rate.Fan (click to show/hide)HP: NormalArmor: NormalResistance: NoneWeakness: NoneSpeed: NormalJump: NormalMain1: Talisman Water: A short range water pump attack that pushes enemies backAlt1: Talisman Earth: A stone wall raises in front of him that soaks up damage (100 HP)Main2: Talisman Fire: 2 Flames spiral around him and raise upward.Alt2: Talisman Thunder: Short Range attack that calls down lightning bolts around him.Based this class off the 4 elements Rock takes on to use weapons in Strategy cause little is known about him.Luna (click to show/hide)HP: HighArmor: NormalResistance: NoneWeakness: NoneSpeed: .9xJump: Low GravMain: Crescent Roller: Sends his little blades forward rolling across the ground, one goes a short distance the other farther.Alt: Crescent Blade: Fires 3 slow moving crescent shots horizontally as they move forward. (inspired by Moon Destroyer)Apollo (click to show/hide)HP: HighArmor: HighResistance: NoneWeakness: NoneSpeed: 1.3xJump: 1.3xMain: Flame Snakes: Creates two flame snakes to his sides.Alt: Flame Fumes: Makes three flaming tornadoes appear in front of him and move forward quickly, which are ground locked, do not go up or down cliffs.Passive: When his HP hits 10% he can uses Solar Blast (item), which deals a lot of damage and small splash damage.Inspired by Apollo Flame in every way.All his attacks use a lot of ammo to limit how often he can attack in hopes to balance his massive damage and stats.Dimensions time.All following are based on Roll-Chan fan game incarnations.Dangan (click to show/hide)HP: NormalArmor: NormalResistance: Missile WeaponsWeakness: BustersSpeed: 1.6xJump: 1.5xMain: Dangan Vulcan: Fires three shots that travel upward before arcing back down and exploding on contact with something.Alt: Dangan Missile + Bomb drop: Flys around at used elevation and drops a bomb at set integers. Lasts until out of ammo, can only be used while at full.Konro (click to show/hide)HP: NormalArmor: NormalResistance: FireWeakness: Barrier Wind > Shield weaponsSpeed: .8xJump: .8xMain: Flame Mixer: Fires three flame shots forward which stop at certain points before returning.Alt: Flame Shower: Makes fire rain down at random spots nearby which leave flames on the ground where they land.Aircon (click to show/hide)HP: HighArmor: HighResistance: Wind and IceWeakness: Flame Mixer/Shower > Fire weaponsSpeed: .5xJump: 2xMain: Barrier Wind: Makes small shots which spread outward before turning into small tornadoes and flying forward quickly, block shots.Alt: Cloud block: Creates a cloud that travels forward slowly, pushes players and can be stood on.Komuso (click to show/hide)HP: LowArmor: LowResistance: Melee weaponsWeakness: Rock/Forte/Dangan VulcanSpeed: 1.5xJump: 1.3x (has wall jump)Main: Doppler Crash: Creates a clone that travels forward and damages players it goes through.Alt: Doppler Attack: Spawns two clones next to him and all three shoot a spread shot.Rage: gains usable item which uses his flame attack, damaging enemies as the flames spin around him at a good distance.Clock (click to show/hide)Spawns with a "Clone"HP: 2 bars both normal (one for clone) (if player dies the clone's HP is given to player and it will die)Armor: LowResistance: AOE attacks.Weakness: Doppler Attack/CrashSpeed: 1xJump: 1xMain: Clock Spark: 3 way shot, in a leftward arc, rightward arc as well if both Clocks are alive.Alt: Slide Tackle: Like the slide, does damage for each clock.Item: Over time Time Shift charges (only ammo use item), sends two clock halfs forward which harm opponents they touch, after distance both halfs connect and all players stop, time bomb then rains lightning around Clock Men. Both Clocks must be alive to use.Passive: Possible way to revive second Clock.Compass (click to show/hide)HP: NormalArmor: Very HighResistance: AllWeakness: NoneSpeed: .8xJump: 1xMain: Spark Shots: Fires a double shot per use. Low damage.Alt: Spark Spread: Fires 5 shots in a spread. Low damage.Item: Split ->Changes armor to Low, Removes resistances, Speed raises to 1.2x. Top half follows player around.While spread Main fire causes top half to shoot in 8 directions. Alt sends top half spinning forward (similar to beat support). Item reconnects, runs on a cooldown.Passive: 1 damage is delt whenever Compass is touchedR-Shadow (click to show/hide)HP: HighArmor: NormalResistance: None.Weakness: NoneSpeed: 1xJump: 1xMain1: R-S Buster: Piercing laser shot.Alt1: Slide attackMain2: Doppler Crash: foward sword attack followed by a spread shot to his sides.Alt2: Slide attackItem: Sakugarne: Jumps once and causes rocks to fall, only damages physically with Sakugarne (uses his ammo bar, one use per full bar.)Dimensions have a 50% chance of dropping either of their weapons (the Rock or Forte versions)
Buster Rod G. (click to show/hide)HP: NormalArmor: 1.5 (doom based)Weaknesses: Rolling Cutter, Air Shooter, Atomic Fire, Leaf Shield, Hard Knuckle, Magnet Missile, and Needle CannonResistances: Search Snake, Spark Shock, Top Spin and other electic moves.Speed: 1.5xJump: 2x Has Wall JumpMain Fire: BRG Buster: Basic fire buster that deals low damage.Alt Fire: Monkey King Rod: Stops movement before using his pole extend attack to deal decent damage.Item: After Image: creates 5 images that follow along behind Buster Rod dealing damage to players that touch them. Will fire buster shots along with him that deal no damage.Mega Water S. (click to show/hide)HP: NormalArmor: 1x (doom based)Weaknesses: Ice Slasher, Hyper Bomb, Atomic Fire and Search SnakeResistances: Rolling Cutter, Metal Blade, Air Shooter, Top Spin and weapons similar to Metal Blade.Speed: 1.2xJump: 1xMain Fire: Harpoon Gun: Fires strong yet slow harpoons, push enemies back a short distance. Low RoF.Alt Fire: Water Pump: Stops to fire a pump of water forward, deals no damage but pushes back quickly.Item: Water Barrier. Increases armor significantly, ice attacks pierce it. Only has 1 use per spawn.Hyper Storm H. (click to show/hide)HP: 2xArmor: 2xWeaknesses: Hyper Bomb (deals 4 times damage) and Fire StormResistances: Bubble Lead, Search Snake, Leaf Shield, Top SpinSpeed: .3x (yes, slow as hell)Jump: 1xMain Fire: Storm Blaster: Stops moving to blow enemies away and fire shots forward.Alt Fire: Jump stomp attack.Probably not the best ideas, but just my opinions.
Beheaded KamikazeMain attack: Charge (and scream) and explosion. Its HP goes down to 80, 60, 40, 20 or 0.Secondary attack: Summons 19 HP beheaded kamikazes.Explodes every 20 HP it loses.If it survives an explosion it will be teleported somewhere else in the map.
Beheaded Kamikaze
BLU Scout, driving The Payload Cart