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February 11, 2013, 12:59:23 AM
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Offline UltimateChimichanga

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Ideas for Classes
« on: February 11, 2013, 12:59:23 AM »
I'm going to post ideas for class mods n' stuff here and hope someone will make them reality because I'm a lazy idiot who has no idea how to use computers, so yeah.
...
Samus Aran Class:
Main Fire: Charge Beam
Basically the Pharaoh Shot, but a bit stronger, and it can only have 5 uncharged shots on the battlefield.
Main Fire 2: (Er... Is it possible for a class to have multiple weapons?) Ice Beam
Freezes opponents for 3 seconds, but can have only 1 on the battlefield. Can't use while an enemy is frozen.
Main fire 3: Missile
BAH JUST RESKIN THE DRILL BOMB.
Alt fire: Grapple Beam
Can swing from any ceiling, but needs some time to recharge.
Blank Item Slot: Morph Ball
Moves faster, and can drop bombs. morph bomb detonations launch you upwards slightly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Link Class:
Main Fire: Sword/Shield
Basically a slightly nerfed Slash Claw on top of Proto Shield, okay, next!
Alt Fire: Pegasus Boots
Charges forward at an insane speed, doing massive damage if you hit an opponent. Can't turn while in use, Can't use in the air, and if you hit a wall, you get thrown backwards and take damage. You don't stop until you Hit an opponent, a wall, or you get hit by an attack that pierces shields.
Blank Item Slot: Bomb
Do I even have to explain? Yes? UGH, just... just reskin the Hyper Bomb.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Just so you know, I'm very bored.)
Youtuber Class:
Main Fire: =3
Fires 3 shots from a random explosive weapon, perhaps accompanied by a dick joke.
Alt Fire: Harlem Shake
You dance for 5 seconds (Just try to alt between the 2 fire sprites) and are vulnerable for that short period of time. Shots deactivate the attack. however, if it does succeed, everyone within a large radius of you begins to dance, and you are free to shoot at them for 8 seconds. Needs to recharge
Item Slot: Gallon Smash
Throw a gallon of milk or something on the ground. (maybe e-tank oh im clever) You can ride it like oil slider, and opponents who touch it slide in one direction until they hit a wall, doing damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Will update if I get some more ideas.)

February 11, 2013, 01:08:14 AM
Reply #1

Offline GameAndWatcher

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Re: Ideas for class mods
« Reply #1 on: February 11, 2013, 01:08:14 AM »
How about Mario Crossover Classes?

February 11, 2013, 01:14:35 AM
Reply #2

Offline SmashTheEchidna

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Re: Ideas for class mods
« Reply #2 on: February 11, 2013, 01:14:35 AM »
Quote from: "Game&Watcher"
How about Mario Crossover Classes?

I immediately thought of this. In fact until I read the link I thought that's what you were referring to. .__.;

February 11, 2013, 01:26:50 AM
Reply #3

Offline MasterXman

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Re: Ideas for class mods
« Reply #3 on: February 11, 2013, 01:26:50 AM »
Quote from: "Super64ds"
Samus Aran Class
I already did that.

February 11, 2013, 01:40:15 AM
Reply #4

Offline fortegigasgospel

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Re: Ideas for class mods
« Reply #4 on: February 11, 2013, 01:40:15 AM »
Shouldn't this just bundle up into the idea's topic? Cause I kinda put 3 posts of stuff in there cause I felt that was the proper place.

February 11, 2013, 01:56:12 AM
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Offline Korby

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Re: Ideas for class mods
« Reply #5 on: February 11, 2013, 01:56:12 AM »
mmm
well if it's an "ideas for classes" thread it could get pretty bloated on its own, so I'll just put it in resources

also if it's an ideas for classes thread, I'll probably use it  :ugeek:

February 11, 2013, 01:59:59 AM
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Offline UltimateChimichanga

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Re: Ideas for class mods
« Reply #6 on: February 11, 2013, 01:59:59 AM »
Quote from: "xxkirbysonicxx1"
I already did that.
Nice job on the jump sprite. Could I get the Joe skin by itself? Also, my only complaints are that on the hud the weapons are really big, and they make wierd noises. Couldn't you use more soundbytes from the game?
pink joe ftw

February 11, 2013, 02:22:12 AM
Reply #7

Offline SmashTheEchidna

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Re: Ideas for class mods
« Reply #7 on: February 11, 2013, 02:22:12 AM »
Quote from: "Korby"
mmm
well if it's an "ideas for classes" thread it could get pretty bloated on its own, so I'll just put it in resources

also if it's an ideas for classes thread, I'll probably use it  :ugeek:

In that case, would this be for general use instead of just for one person's convenience? Because that would be nice.

February 11, 2013, 02:26:28 AM
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Offline fortegigasgospel

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Re: Ideas for Classes
« Reply #8 on: February 11, 2013, 02:26:28 AM »
Well ok if this will become it's own topic I'll move them to here.
Incoming text wall
Quote from: "fortegigasgospel"
Non-Mainstream Classes featuring DOS, DOS3, Dreamwave, Constellation Droids, Dimensions, and Genesis Unit.
Personal ideas for classes (so my opinions on how they could work, though subject to change)
DOS:
Sonic
(click to show/hide)
Volt
(click to show/hide)
Dyna
(click to show/hide)
Bit
(click to show/hide)
Shark
(click to show/hide)
Wave
(click to show/hide)
Oil
(click to show/hide)
Blade
(click to show/hide)
Torch
(click to show/hide)
Dreamwave
Express
(click to show/hide)
Multi
(click to show/hide)
Barrage
(click to show/hide)
Quote from: "fortegigasgospel"
Obscure Class Mod Part 2 this time Constellation Droids and Dimensions
Aeries
(click to show/hide)
Taurus
(click to show/hide)
Gemini
(click to show/hide)
Cancer
(click to show/hide)
Leo
(click to show/hide)
Virgo
(click to show/hide)
Libra
(click to show/hide)
Scorpio
(click to show/hide)
Sagittarius
(click to show/hide)
Capricorn
(click to show/hide)
Aquarius
(click to show/hide)
Pisces
(click to show/hide)
Fan
(click to show/hide)
Luna
(click to show/hide)
Apollo
(click to show/hide)
Dimensions time.
All following are based on Roll-Chan fan game incarnations.

Dangan
(click to show/hide)
Konro
(click to show/hide)
Aircon
(click to show/hide)
Komuso
(click to show/hide)
Clock
(click to show/hide)
Compass
(click to show/hide)
R-Shadow
(click to show/hide)
Dimensions have a 50% chance of dropping either of their weapons (the Rock or Forte versions)
Quote from: "fortegigasgospel"
Buster Rod G.
(click to show/hide)
Mega Water S.
(click to show/hide)
Hyper Storm H.
(click to show/hide)
Probably not the best ideas, but just my opinions.

February 11, 2013, 03:22:48 AM
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Offline UltimateChimichanga

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Re: Ideas for Classes
« Reply #9 on: February 11, 2013, 03:22:48 AM »
I made a sprite of Samus's Arm cannon and Missile launcher, but it breaks when I try to post it. I guess it's to small, but i don't want to risk warping it if I enlarge it.

February 11, 2013, 04:27:56 AM
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Offline Laggy Blazko

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
« Reply #10 on: February 11, 2013, 04:27:56 AM »
Beheaded Kamikaze
Main attack: Charge (and scream) and explosion. Its HP goes down to 80, 60, 40, 20 or 0.
Secondary attack: Summons 19 HP beheaded kamikazes.
Explodes every 20 HP it loses.
If it survives an explosion it will be teleported somewhere else in the map.

February 11, 2013, 04:30:23 AM
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Offline CHAOS_FANTAZY

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Re: Ideas for Classes
« Reply #11 on: February 11, 2013, 04:30:23 AM »
Anyone here know about that cool game that came out a while ago, Giana Sisters:  Twisted Dreams?

Yup.

Giana
Speed:  Normal, perhaps a bit above
Armor:  x1.1
Jump:  Three times that of Megaman

Main Fire (Cute):  Cute Twirl.  Using this attack in the air will make Giana spin slowly, slowing her descent and dealing ripper damage to all those who run into her.  To make this one easier to use, let's have the Giana player continue to face forward even though her sprites show her spinning.
Main Fire (Punk):  Punk Dash.  This attack makes Giana charge forward in a ball of fire, dealing a solid flat damage to any player she collides with.  If she collides with a wall, she will bounce off and continue her dash.
Item Use:  Dream Twist.  This will change Cute Giana to Punk Giana and back again.
Alt Fire:  Lucid Banish.  Any enemy defeated by Giana will drop Lucid Gems--bright blue gems that Giana uses to establish dominion over her dreams.  Once she gathers enough of them, she can use them as ammunition for this one powerful attack--putting her hand up, she blasts out an OHKO projectile, banishing her opponents from her dream.
Important Note:  If Giana lands on an enemy's head, it does massive amounts of damage to them (Preferably 100 to be an OHKO, but whatever's balanced).

And I also had two ideas for racers in the Battle&Chase Expansion.
How's porting that going anyway
Vanellope, driving (???) (Is her cart named anywhere?)
Uncharged Attack:  Vanellope glitches in place for a brief moment, allowing projectiles and stage obstacles to pass through her.
Charged Attack:  Vanellope warps forward, allowing for a quick escape, a land grab to dash ahead...and to phase through solid objects.

BLU Scout, driving The Payload Cart
Uncharged Attack:  Scout swings his bat, knocking out nearby players for an extended period of time.  Note that this has a very short radius.
Charged Attack:  Scout detonates the Payload Cart, sending out a wide explosion that spins out nearby players for an extended period of time.

February 11, 2013, 04:32:08 AM
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Offline SmashTheEchidna

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Re: Ideas for Classes
« Reply #12 on: February 11, 2013, 04:32:08 AM »
Quote from: "Laggy Blazko"
Beheaded Kamikaze
Main attack: Charge (and scream) and explosion. Its HP goes down to 80, 60, 40, 20 or 0.
Secondary attack: Summons 19 HP beheaded kamikazes.
Explodes every 20 HP it loses.
If it survives an explosion it will be teleported somewhere else in the map.

That sounds absolutely insane. I can also see self-destructing causing you to lose frags, so it'd be really hard to win a deathmatch. (yet really funny at the same time)


let alone LMS.

February 11, 2013, 04:37:44 AM
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Offline UltimateChimichanga

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Re: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
« Reply #13 on: February 11, 2013, 04:37:44 AM »
Quote from: "Laggy Blazko"
Beheaded Kamikaze
OMG I JUST LOOKED THAT UP AND I CAN'T STOP LAUGHING

February 11, 2013, 10:06:25 AM
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Offline Hallan Parva

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Re: Ideas for Classes
« Reply #14 on: February 11, 2013, 10:06:25 AM »
Quote from: "CHAOS_FANTAZY"
BLU Scout, driving The Payload Cart
why is this so hilariious


I want this now :ugeek: